How to Get Multiplayer in Bonelab: Exploring the Possibilities and Beyond

How to Get Multiplayer in Bonelab: Exploring the Possibilities and Beyond

Bonelab, the highly anticipated sequel to Boneworks, has captivated the VR community with its immersive physics-based gameplay and intricate world-building. As players delve deeper into the game’s mechanics and narrative, one question continues to surface: How to get multiplayer in Bonelab? While the game was initially designed as a single-player experience, the community’s desire for multiplayer functionality has sparked numerous discussions, modding efforts, and speculative theories. This article will explore the current state of multiplayer in Bonelab, potential methods to achieve it, and the broader implications of adding multiplayer to such a physics-driven VR experience.


The Current State of Multiplayer in Bonelab

As of now, Bonelab does not natively support multiplayer. The game is built around a single-player experience, focusing on intricate physics interactions, environmental storytelling, and player-driven experimentation. However, the absence of multiplayer has not deterred the community from exploring ways to introduce cooperative or competitive gameplay.

Why Multiplayer is Challenging in Bonelab

  1. Physics Synchronization: Bonelab’s physics engine is one of its defining features. Every object in the game world interacts with the player and other objects in a realistic manner. Synchronizing these interactions across multiple players in real-time is a monumental technical challenge.

  2. Network Latency: VR games require extremely low latency to maintain immersion. Adding multiplayer introduces network latency, which can disrupt the seamless experience Bonelab aims to deliver.

  3. Game Design Constraints: Bonelab’s puzzles, combat, and exploration are designed with a single player in mind. Adapting these elements for multiplayer would require significant redesign and balancing.


Community-Driven Solutions: Mods and Workarounds

Despite the challenges, the Bonelab community has been actively exploring ways to introduce multiplayer functionality. Here are some of the most promising approaches:

1. Modding the Game

Modding has always been a cornerstone of the Boneworks and Bonelab communities. Several modders have begun experimenting with multiplayer frameworks, leveraging tools like MelonLoader and Unity’s networking capabilities. While these efforts are still in their infancy, they represent a significant step toward achieving multiplayer functionality.

  • Photon Unity Networking (PUN): Some modders are using PUN to create basic multiplayer prototypes. This framework allows for real-time synchronization of player movements and interactions, though it struggles with Bonelab’s complex physics.

  • Custom Networking Solutions: Advanced modders are developing custom networking solutions tailored to Bonelab’s unique requirements. These solutions aim to prioritize critical physics interactions while minimizing latency.

2. Local Multiplayer via Split-Screen

Another approach is to implement local multiplayer using split-screen functionality. While this doesn’t address the demand for online multiplayer, it provides a way for players to experience Bonelab together in the same physical space.

  • Technical Feasibility: Split-screen multiplayer is technically simpler than online multiplayer, as it avoids network latency issues. However, it requires significant optimization to maintain performance on VR hardware.

  • Community Reception: While some players appreciate the idea of local co-op, others argue that it doesn’t fully capture the potential of Bonelab’s multiplayer experience.

3. Asynchronous Multiplayer

Asynchronous multiplayer is a concept where players interact with the same game world but not necessarily at the same time. For example, one player could leave notes, traps, or items for another player to discover.

  • Implementation: This approach could be implemented through mods or official updates, allowing players to influence each other’s worlds without requiring real-time synchronization.

  • Creative Potential: Asynchronous multiplayer opens up new possibilities for storytelling and player collaboration, making it an intriguing alternative to traditional multiplayer modes.


The Future of Multiplayer in Bonelab

While the community’s efforts are commendable, the future of multiplayer in Bonelab ultimately depends on the developers, Stress Level Zero. Here are some potential scenarios:

1. Official Multiplayer Support

Stress Level Zero could release an official multiplayer update, addressing the technical challenges and integrating multiplayer seamlessly into the game’s design. This would likely involve:

  • Dedicated Servers: To reduce latency and improve synchronization.
  • Simplified Physics: To make multiplayer more feasible without compromising the core experience.
  • New Game Modes: Cooperative puzzles, competitive arenas, or social hubs.

2. Bonelab 2 with Multiplayer

If implementing multiplayer in the current version of Bonelab proves too challenging, Stress Level Zero might focus on developing a sequel with multiplayer as a core feature. This would allow them to design the game from the ground up with multiplayer in mind.

3. Community-Led Evolution

If official support remains elusive, the modding community will likely continue to push the boundaries of what’s possible. Over time, these efforts could result in a fully functional multiplayer experience, albeit unofficially.


Broader Implications of Multiplayer in Bonelab

Adding multiplayer to Bonelab would have far-reaching implications for the game and the VR community as a whole:

  1. Enhanced Replayability: Multiplayer would significantly extend Bonelab’s replayability, encouraging players to revisit the game with friends.

  2. New Social Dynamics: Cooperative and competitive gameplay would introduce new social dynamics, fostering a stronger sense of community.

  3. Technical Innovations: Overcoming the challenges of multiplayer in Bonelab could lead to breakthroughs in VR networking and physics synchronization, benefiting the entire industry.

  4. Expanded Creative Possibilities: Multiplayer would enable new forms of player creativity, from collaborative experiments to competitive challenges.


Frequently Asked Questions (FAQs)

1. Is multiplayer officially supported in Bonelab?

No, Bonelab does not currently support multiplayer. The game is designed as a single-player experience.

2. Can I play Bonelab with friends using mods?

While there are modding efforts to introduce multiplayer, these are still in early stages and may not provide a fully functional experience.

3. What are the biggest challenges for multiplayer in Bonelab?

The primary challenges are physics synchronization, network latency, and adapting the game’s design for multiple players.

4. Will Stress Level Zero add multiplayer in the future?

There has been no official announcement regarding multiplayer support. However, the community’s demand for it may influence future updates or sequels.

5. Are there any alternatives to traditional multiplayer in Bonelab?

Yes, asynchronous multiplayer and local split-screen are potential alternatives that could provide a shared experience without the need for real-time synchronization.


In conclusion, while multiplayer in Bonelab remains a challenging and uncertain prospect, the community’s passion and ingenuity continue to drive progress. Whether through official updates or modding efforts, the dream of experiencing Bonelab with friends is alive and well. As the VR landscape evolves, so too will the possibilities for multiplayer in this groundbreaking game.